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PC + MOBILE WEB DEMO AVAILABLE

RUSTWAKE

Build. Fight. Salvage. Rebuild.

Version 4.9.1 demo through WAVE 12 with THE CRUSHER and THE FOUNDRY. On phones and tablets it uses touch controls, one virtual joystick and AUTOPILOT for aiming and firing.

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ABOUT THE GAME

The project

RUSTWAKE is a top-down action roguelite focused on building and rebuilding a modular combat machine.

The 4.9.1 Web demo runs through WAVE 12 and includes the first two bosses: THE CRUSHER on WAVE 6 and THE FOUNDRY on WAVE 12. The demo ends with the final report after the second boss.

On PC you can use the desktop controls. On phones and tablets the Mobile Edition is activated: one virtual joystick for movement, AUTOPILOT for targeting and firing, plus large touch actions for VENT, REDLINE, OVERDRIVE, deployment, recovery and inventory.

The loop remains build → fight → salvage → rebuild: fight, recover components, repair or replace what you lost, and return to the battlefield with a different machine.

The Playtest Lab demo is browser-only and requires no APK, EXE or installer.
DEVELOPMENT ROADMAP

From idea to release

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ALPHA

RUSTWAKE — RoadMap

Stabilize v4.10.x 2. Finish the menu, new campaign and continue flow 3. Complete playtest of waves 1–30 4. Finalize rewards, station and route flow 5. Combat feel 6. Enemy roster + wreck system 7. Chassis, pilots and build diversity 8. Bosses and sectors 9. Audio/VFX/UI polish 10. QA → Demo/Release Candidate

50%12/2026
MEDIA

Images & GIFs

DEVELOPMENT JOURNEY

Timeline

DEVLOG

From Mathematical Stability to Cinematic Destruction

DEVLOG

RUSTWAKE — Object Fail

Reference version: v4.10.1_MAIN_MENU_VISUAL_FIX RustWake has evolved from an arena prototype filled with static assets to a much more refined structure: Top-down roguelite → Modular bodycraft → Wave-based combat → Enemy-generated wreckage/salvage → Component selection → Station → Build modification → Next sector. The project is not yet content-complete, but the core gameplay and visual direction are now much more defined.

DEVLOG

Current Status

DEVLOG

Latest updates

All devlogs
19/09/2026

RUSTWAKE — Object Fail

Reference version: v4.10.1_MAIN_MENU_VISUAL_FIX RustWake has evolved from an arena prototype filled with static assets to a much more refined structure: Top-down roguelite → Modular bodycraft → Wave-based combat → Enemy-generated wreckage/salvage → Component selection → Station → Build modification → Next sector. The project is not yet content-complete, but the core gameplay and visual direction are now much more defined.

TESTER FEEDBACK

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