RUSTWAKE
Version 4.9.1 demo through WAVE 12 with THE CRUSHER and THE FOUNDRY. On phones and tablets it uses touch controls, one virtual joystick and AUTOPILOT for aiming and firing.
SRADRAVEN

Videogiochi indipendenti, prototipi e mondi in evoluzione.
Version 4.9.1 demo through WAVE 12 with THE CRUSHER and THE FOUNDRY. On phones and tablets it uses touch controls, one virtual joystick and AUTOPILOT for aiming and firing.

Version 4.9.1 demo through WAVE 12 with THE CRUSHER and THE FOUNDRY. On phones and tablets it uses touch controls, one virtual joystick and AUTOPILOT for aiming and firing.

Chain card combos, manage energy and your reactor, and outplay an increasingly aggressive AI in a sector-based sci-fi strategy run. Hit exact targets, master overloads, unlock a fleet of 100 ships, and push deeper into the galaxy.

A nautical exploration simulator where you plan routes, manage wind and sails, and navigate open seas, ports and dynamic weather conditions.

A procedural geopolitical simulator where you found a nation and manage ministries, economy, diplomacy and crises in a world that keeps evolving on its own.

A procedural 2D platformer starring Tato, Iaia and Bubu: 100 levels across four worlds, seals to recover, puzzles, hazards and four dedicated bosses.
Stabilizzare v4.10.x 2. Finire definitivamente menu + nuova campagna + continue 3. Playtest completo wave 1–30 4. Sistemare reward/station/route 5. Combat feel 6. Enemy roster + wreck 7. Chassis/piloti/build diversity 8. Boss e settori 9. Audio/VFX/UI polish 10. QA → Demo/Release Candidate
Register for the Playtest Lab. Once approved, you can access private demos and the private forum for each game.
Reference version: v4.10.1_MAIN_MENU_VISUAL_FIX RustWake has evolved from an arena prototype filled with static assets to a much more refined structure: Top-down roguelite → Modular bodycraft → Wave-based combat → Enemy-generated wreckage/salvage → Component selection → Station → Build modification → Next sector. The project is not yet content-complete, but the core gameplay and visual direction are now much more defined.