PROTOTYPE
2D PLATFORMER · PROCEDURAL ADVENTURE · PRECISION PLATFORMER · V11.5.1
The Lantern Forest
Three siblings. One hundred levels. Imagination to reclaim.
A procedural 2D platformer starring Tato, Iaia and Bubu: 100 levels across four worlds, seals to recover, puzzles, hazards and four dedicated bosses.
WORK IN PROGRESS
The prototype
2D platformer · Procedural adventure · Precision platformer
The Lantern Forest is a procedural 2D platforming prototype built as a 100-level campaign focused on progression, exploration and precision challenges.
The campaign crosses four worlds: Ember Rift, Steam Forge, Vertical Copper Wells and Ether of Oblivion. Levels 25, 50, 75 and 100 are dedicated boss encounters featuring Ignis, the Basalt Guardian; Valve-X, the Steam Colossus; the Steel Wyrm; and the Core of Oblivion.
Tato, Iaia and Bubu are all playable and can be switched during a level. Each brings different abilities: strength and shoulder charges, magic and protection, or cyclones and access to narrow passages. Levels combine platforming, enemies, traps, puzzles, checkpoints, gems and three seals that must be recovered before reaching the portal.
The 96 standard levels are assembled from procedural modules designed to remain traversable. Each level is split into three macro-sectors with increasing intensity, while the campaign seed and a level's layout remain persistent across retries. Timing, split and grade systems also encourage improvement and speedrunning.
The story follows the three siblings into the Lantern Forest as they try to reclaim their lost imagination. Its ending intentionally leaves a doubt between dream and reality.
The Lantern Forest is currently a PROTOTYPE: visuals, balance, content and systems may continue to change during development.
The campaign crosses four worlds: Ember Rift, Steam Forge, Vertical Copper Wells and Ether of Oblivion. Levels 25, 50, 75 and 100 are dedicated boss encounters featuring Ignis, the Basalt Guardian; Valve-X, the Steam Colossus; the Steel Wyrm; and the Core of Oblivion.
Tato, Iaia and Bubu are all playable and can be switched during a level. Each brings different abilities: strength and shoulder charges, magic and protection, or cyclones and access to narrow passages. Levels combine platforming, enemies, traps, puzzles, checkpoints, gems and three seals that must be recovered before reaching the portal.
The 96 standard levels are assembled from procedural modules designed to remain traversable. Each level is split into three macro-sectors with increasing intensity, while the campaign seed and a level's layout remain persistent across retries. Timing, split and grade systems also encourage improvement and speedrunning.
The story follows the three siblings into the Lantern Forest as they try to reclaim their lost imagination. Its ending intentionally leaves a doubt between dream and reality.
The Lantern Forest is currently a PROTOTYPE: visuals, balance, content and systems may continue to change during development.
This is early work and may change radically or be shelved during development.
PROTOTYPE FEEDBACK
Segui l'evoluzione del progetto
Il progetto è sperimentale: sistemi, interfaccia e contenuti possono cambiare rapidamente.
